MOC : [[BUSINESS]] Source : https://www.notboring.co/p/the-great-online-game Projets : [[Ma vision à 5 ans]] Date : 2021-08-23 *** > _The infinite game - there is only one - includes any authentic interaction, from touching to culture, that **changes rules, plays with boundaries and exists solely for the purpose of continuing the game**. A finite player seeks power; the infinite one displays self-sufficient strength. Finite games are theatrical, necessitating an audience; infinite ones are dramatic, involving participants..._ The **Great Online Game** is an infinite video game that plays out constantly across the internet. It uses many of the mechanics of a video game, but removes the boundaries. You’re no longer playing as an avatar in Fortnite or Roblox; **you’re playing as yourself** across Twitter, YouTube, Discords, work, projects, and investments. People who play the Great Online Game rack up points, skills, and attributes that they can apply across their digital and physical lives. Some people even start pseudonymous and parlay their faceless brilliance into jobs and money.  The Game rewards community and cooperation over individualism and competition. You get points for being curious, sharing, and helping with no expectation of reciprocation. By increasing your surface area, you’re opening yourself up to serendipity. For good actors, the Game has nearly unlimited upside, and practically no downside ## Crypto dans l'histoire People in crypto seem to understand better than anyone that this is all a game. The right meme can send a random coin to the moon and make people legitimately rich. But beyond that, **crypto is in-game money for the internet**. It rewards participation directly. Early users, supporters, builders, stakers, validators, and community members get tokens.  Until now, I didn’t fully understand social tokens. They seemed like another way for influencers to monetize with no clear value. But in the context of the Great Online Game, they’re points that reward good gameplay across the internet, and give followers an incentive to join and support a team anywhere it goes. It’s like a Super Follow for the whole internet, with financial rewards. ## Les éléments de game design dans l'économie online Once you’re in, the Game follows Buckley’s four elements of successful game design:  - **Feedback Loops.** Once you jump into the conversation or start sharing, you’ll start getting feedback. Don’t expect it to be much. A like here, a “great point!” there, maybe some questions and conversations. Pay attention to what’s working and what’s not, but don’t be too calculated about it. People can smell it. Your metric may not be likes or views; a real conversation with one person you respect might be the best starting point.  - **Variable Outcomes.** Some things will work, and some won’t. That’s OK. If you’re treating it like a game, that’s to be expected. The goal isn’t perfection, it’s experimentation. Play around, try new things; some will hit, some won’t. That’s part of the fun. It’ll keep you hungry.  - **Sense of Control.** In traditional game design, this means that the more you practice, the better you get, and the better your outcomes. It’s not easy. You get out what you put in. That’s doubly true in the Great Online Game, because you’re not just playing, you’re designing the game you want to play. Pick the things that you love the most and go deep. Learn, interact, give value with no expectation of anything in return, keep learning. There’s no boss in the Great Online Game; your success or failure is a direct result of your skill and effort.  - **Connection to the Meta Game.** I’m going to give this one its own non-bulleted paragraph. It’s important.   The Meta Game here is your life and your career. The more you evolve and level up, the more opportunities you’ll have. If you build up a following, meet the right people, and get involved with the right projects, you’ll have put yourself on an entirely new trajectory.